Ravendawn Online: A Comprehensive Guide to House Farming

Feb-16-2024 PST

Ravendawn Online has taken the gaming world by storm, offering players a vast and immersive virtual realm to explore and conquer. Among the various in-game activities, house farming has emerged as a popular choice for players seeking both experience points and economic gains. In this article, we delve into the intricacies of house farming, focusing on the choice of crops, the significance of the woodcutter class, and strategies to maximize gains.



Choosing the Right Crops:


The article opens with a discussion about the speaker's choice of planting trees over other crops like moas or marranitos. The decision is grounded in the unique benefits that come with being a woodcutter and combining it with carpentry. By planting trees, the player gains valuable experience points (XP) that directly contribute to leveling up the woodcutter class.


The speaker emphasizes that planting trees provides a significant XP boost, particularly when the player has passive bonuses and bonuses from other in-game elements. The detailed breakdown reveals that the speaker can plant 18 trees, each yielding approximately 22,000 XP, resulting in a substantial total of 396,000 XP.


While the economic gains in terms of Ravendawn silver (the in-game currency) may seem modest at first, the player expresses a long-term strategy. The goal is not immediate monetary profit but rather an investment in leveling up the woodcutter class, unlocking higher-tier materials, and subsequently gaining more significant economic benefits.


Evaluating Gains:


The player acknowledges that the silver obtained from selling the harvested materials might not be substantial initially. However, the focus is on the potential for higher gains in the future, especially when dealing with sturdi and dense materials. The speaker hints at the prospect of selling high-tier materials at level 50, presenting a forward-looking approach to the in-game economy.


The woodcutter player is confident in their position, citing a well-established economy, a decent set of gear, and a plan to transition from tier 3 to tier 4 materials. The narrative revolves around a patient approach, where economic gains are viewed as a byproduct of strategic, long-term planning.


Maximizing Experience Points:


Throughout the article, the player offers insights into maximizing experience points through various means. Passive skills and bonuses play a crucial role in enhancing the overall XP gains. The speaker strategically allocates points to passives, showcasing a meticulous approach to character development.


Additionally, the player introduces a two-hour cycle for harvesting specific materials, emphasizing the importance of active engagement with the house farming mechanics. While acknowledging the logistical challenges of frequent teleportation, the player encourages those with well-located houses to take advantage of this mechanic to increase potential gains.


Future Plans and Further Advancements:


The woodcutter player outlines their plans, discussing the potential profitability of crafting tier 4 weapons at level 40. The article hints at the player's intention to leverage carpentry skills for economic gains, reinforcing the idea that short-term sacrifices can lead to long-term success.


Conclusion:


In conclusion, the Ravendawn Online player's strategic approach to house farming offers valuable insights into the intricate balance between immediate gains and long-term goals. The narrative is not solely about accumulating silver but rather about leveling up skills, unlocking higher-tier materials, and positioning oneself for future economic prosperity. The article serves as a guide for players seeking a holistic understanding of house farming within the dynamic world of Ravendawn Online. As the player embarks on their journey to master the woodcutter class and carpentry skills, the audience is left with a sense of anticipation, eager to witness the unfolding of a meticulously planned gaming strategy.