​Diablo 4’s Amulet Grind: The Harsh Reality Behind the Game’s Rarest Loot

Aug-05-2025 PST

In the dark, ever-twisting world of Diablo 4, where demons lurk around every corner and the loot grind is eternal, few experiences are as simultaneously exhilarating and excruciating as hunting for the perfect amulet. For many seasoned adventurers, the pursuit of one genuinely good amulet has become a journey of mythic proportions — an endeavor requiring persistence, strategy, and, above all, luck.

This article explores a real-time experience of trying to obtain just one viable high-tier amulet through mass spending of Murmuring Obols — the game’s coveted currency for gambling gear — and offers an honest reflection of Diablo 4’s current loot system and its implications for itemization.

The Obol Gamble: A High-Stakes Experiment

The objective was simple in theory but daunting in execution: spend an enormous amount of Murmuring Obols — estimated to exceed 15,000 — and try to acquire one legitimately “good” amulet. With the player's inventory brimming with opals and the expectation of hundreds of amulet rolls, the stage was set.

Before diving in, essential preparation was made:

Max Difficulty Mode was enabled to maximize item quality.

Urn of Curiosities was fully upgraded to increase the chances of obtaining a second item per gamble.

The player stayed near the NPC vendor to streamline the process, minimizing wasted time running back and forth.

With these optimizations in place, the long and hopeful descent into the loot rabbit hole began.

Defining a "Good" Amulet in Diablo 4 Gold

It’s important to understand the strict criteria seasoned players use when evaluating an amulet. In Diablo 4, particularly in competitive or endgame builds, a good amulet typically needs:

Greater Affix (GA) rolls on key stats (like Dexterity, Critical Strike Chance, Attack Speed).

At least one or two class-specific passive upgrades such as Finesse, Exploit, Alchemic Advantage, or Trap Mastery.

Minimal "dead stats" — rolls that add little to no value, such as flat life, resistances, or energy on kill.

An amulet with even one powerful affix but two garbage ones can be considered mediocre at best. With the ability to reroll one stat at the Occultist, there’s some flexibility, but not enough to redeem an overall poor item.

The Results: 15,000+ Obols Later

First Runs: The Sting of Disappointment

Early batches proved disheartening. Several amulets with promising stats, like Critical Strike Chance or Dexterity, appeared — but they were almost always accompanied by irrelevant or low-impact affixes like Max Life, Energy on Kill, or basic resistances.

One major frustration: no passive upgrades appeared in the first few inventories. This underlined the sheer rarity of rolling amulets with desirable passives — the very things that make a build shine in higher-tier content.

Midpoint: Flickers of Hope

After around 7,500 Obols, some mildly usable amulets emerged. One featured a perfect roll on Siphon Victuals, a niche but sometimes valuable stat. Despite poor accompanying stats, this kind of roll could theoretically be sold for billions of gold, solely for the aspect.

Another roll brought in Trap Mastery and Attack Speed, which could be situationally viable depending on the build. Yet, max life showed up again, weighing down what could have been a much better piece.

Still, there was nothing remotely close to ideal — no triple-GA combinations, no full sets of class-specific passives, and only a handful of passives total after thousands of Obols.

Final Stretch: A Glimmer in the Darkness

By the 12,000 to 15,000 Obol mark, there were finally one or two “okay” amulets — not game-changing, not godly, but potentially placeholder tier for experimental builds. One had GA rolls on Attack Speed with a minor class passive, another had Dexterity GA but lacked synergy with its other stats.

In terms of what could be labeled a “good” amulet? Arguably, only one or two came close — out of possibly hundreds gambled.

The Grim Math of Diablo 4’s Loot System

This experience reveals a significant truth about Diablo 4’s loot ecosystem: the odds of getting a high-quality, synergistic amulet are astronomically low. Even after spending tens of thousands of Obols, most results are immediately salvageable — not even worth considering for rerolling.

This grind is worsened by:

Too many filler stats (like movement speed, energy regen, flat life).

The rarity of passive upgrades even showing up at all.

Limited control over affix targeting when gambling.

Inability to reroll more than one affix.

These limitations create a feeling that even the best preparation and strategy still rely heavily on RNG. The illusion of control makes each gamble feel like a calculated choice, but the reality is closer to throwing darts in the dark.

The Amulet Paradox: Most Coveted, Least Attainable

Why are amulets such a pain point?

They offer the biggest power spike. A good amulet can contain multiple offensive stats, movement buffs, and crucial passive upgrades.

They’re statistically overloaded. Unlike weapons or gloves, which often roll more consistently with damage-enhancing stats, amulets pull from a wide affix pool.

Crafting options are limited. Compared to gear like weapons or armor, amulets suffer from stricter crafting limitations and narrower enhancement pathways.

It leads to a frustrating paradox — the item slot with the most potential is also the one with the least realistic chance of perfection.

Suggestions for Improvement

Based on this grinding session, there are several potential improvements Blizzard could explore to make the system more rewarding without trivializing it:

Add Affix Weighting to Gambling:

Allow players to influence the types of affixes they’re more likely to roll, similar to targeting in crafting.

Increase Passive Drop Rates:

If not through gambling, then through dungeons or world bosses. Passives should not feel mythical.

Reroll Two Affixes at the Occultist:

One reroll simply isn’t enough to fix an otherwise mediocre item.

Reduce Filler Affix Frequency:

Stats like flat life, resistances, and energy on kill should either be significantly buffed or appear less frequently on gear tiers intended for endgame.

Introduce Crafting Recipes for Amulets:

Let players build toward amulet upgrades over time, even if it’s a long grind. Some form of deterministic progression is crucial for player motivation.

Final Thoughts: The True Endgame is the Chase

The pursuit of one good amulet in Diablo 4 is a lesson in patience, grit, and — more than anything — resilience in the face of disappointment. While it may feel like a slap in the face after 15,000+ Obols spent, that one decent drop still fuels the fantasy that next time might be different, buy Diablo 4 Gold.

This loop of hope and heartache is the essence of Diablo’s itemization — sometimes frustrating, often punishing, but always compelling for those who live for the loot grind. Whether Blizzard chooses to adjust the drop rates or not, one thing is clear:

A good amulet is rarer than any boss, rarer than any mythic — it's the real final boss of Diablo 4.

Good luck out there, adventurers. You’ll need it.